Initialize engine version: 5.6.1f1 (2860b30f0b54)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 25.21.14.1881]
    Renderer: NVIDIA GeForce GTX 1060 6GB
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.026 seconds
Platform assembly: C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Gamedev\Builds\Myrne The Quest\windows_x86\myrne_quest_Data\Managed\Boo.Lang.dll (this message is harmless)
OnLevelWasLoaded was found on Inventory
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WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.976200 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.243000 ms
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/CSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/.\CSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/CSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/libCSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/.\libCSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/libCSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/CSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/.\CSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/CSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/libCSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/.\libCSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/libCSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/CSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/.\CSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/CSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/libCSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/.\libCSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/libCSteamworks

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1887.
Total: 1.164700 ms (FindLiveObjects: 0.070600 ms CreateObjectMapping: 0.064700 ms MarkObjects: 1.015600 ms  DeleteObjects: 0.013200 ms)

Setting up 6 worker threads for Enlighten.
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Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/CSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/.\CSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/CSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/libCSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/.\libCSteamworks
Fallback handler could not load library C:/Gamedev/Builds/Myrne The Quest/windows_x86/myrne_quest_Data/Mono/libCSteamworks
